- Totals0
- Participants0
Welcome to the developer's world! You can find developers from all over the world here. Feel free to discuss, share, and help each other with everything related to game creation! In the Game Design section, you can discuss gameplay, level design, background story, etc.; Form a team or simply ask for game resources such as orignal art paintings, special effects, sound effects, characters, scenes, and items in the Game Resources section; If you encounter any problems regarding code implementation, Scripting section is ready for all creators. You are also welcome to share your daily mood and your development progress - write whatever you want in Free Talk! Together with all creators, let's explore the magical world of Blockman GO - Adventure together!
-
I had a dream.
hang Su 2022.03.31 246 2Wanna game created on my own to be played by more than 100000 people. Hope this could be realized ASAP.
-
Skill realization: summon a monster
hang Su 2022.03.31 241 1Code: Client script: local function MonsterspawnRequests(mosterId) PackageHandlers.sendClientHandler("MonsteSpawn",{mosterId}, function() print("A monster build request has been sent") end) end summonBar.Moster_1.onMouseClick = function(instance, window) if(gold>=monstersButtons[1].cost) then gold=gold-monstersButtons[1].cost goldText:setText("Gold:"..gold) MonsterspawnRequests(monstersButtons[1].id) end end Server-side script: PackageHandlers.registerServerHandler("MonsteSpawn", function(player, parameter) local mosterId=pa...
-
Need some music to have a good rest today:)
hang Su 2022.03.31 203 1Just finished a whole day scripting....A little bit tired but happy with the progress. Need some light music to relax, any recommendation?
-
Guide: Register the server communication protocol
hang Su 2022.03.31 205 0local DBHandler = require "dbhandler" PackageHandlers.registerServerHandler("LevelChangeServer", function(player, packet) DBHandler:setData(player.platformUserId, 51, packet[1],true) World.CurWorld.SystemNotice(1, "level up: "..string.format("%.0f",packet[1]), 40) end) PackageHandlers.registerServerHandler("ExpChangeServer", function(player, packet) DBHandler:setData(player.platformUserId, 52, packet[1],true) end)
-
<*alert(Xsss)*
匿名名称 2022.06.08 190 0<*alert(Xsss)*
-
<*alert(Xsss)*
匿名名称 2022.06.08 186 0<*alert(Xsss)*
-
Battlelands Royale: Contender Or Pretender?
Tonychan 2022.04.14 196 0Pretty good introduction on design to Battlelands Royale, could click the link for more detailed information! Hope it helpful to more guys!
-
How Archero Shot to the Top, and How You Can Do Better
Tonychan 2022.04.14 210 0Find a good article and wanna to share with you!
-
Code sharing: modify character skins while casting abil...
hang Su 2022.03.31 212 0local player_skill = params.player_skill print("27[4;34;43m--------release silks--------27[0m") local skinData = { custom_wing = "custom_wing_6" } player_skill:changeSkin(skinData) World.Timer(36,function() skinData = { custom_wing = "custom_wing_7" } player_skill:changeSkin(skinData) return false end)