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Welcome to the developer's world! You can find developers from all over the world here. Feel free to discuss, share, and help each other with everything related to game creation! In the Game Design section, you can discuss gameplay, level design, background story, etc.; Form a team or simply ask for game resources such as orignal art paintings, special effects, sound effects, characters, scenes, and items in the Game Resources section; If you encounter any problems regarding code implementation, Scripting section is ready for all creators. You are also welcome to share your daily mood and your development progress - write whatever you want in Free Talk! Together with all creators, let's explore the magical world of Blockman GO - Adventure together!
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Skill realization: summon a monster
hang Su 2022.03.31 338 1Code: Client script: local function MonsterspawnRequests(mosterId) PackageHandlers.sendClientHandler("MonsteSpawn",{mosterId}, function() print("A monster build request has been sent") end) end summonBar.Moster_1.onMouseClick = function(instance, window) if(gold>=monstersButtons[1].cost) then gold=gold-monstersButtons[1].cost goldText:setText("Gold:"..gold) MonsterspawnRequests(monstersButtons[1].id) end end Server-side script: PackageHandlers.registerServerHandler("MonsteSpawn", function(player, parameter) local mosterId=pa...
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I had a dream.
hang Su 2022.03.31 337 2Wanna game created on my own to be played by more than 100000 people. Hope this could be realized ASAP.
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Express X: Icon Design Sharing!
hang Su 2022.03.31 316 0Greetings guys!I'm so glad to share the icon of Express X here. And I do wanna see more icon and banner design from you guys!Let's share here to get more inspirations!
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Snow Mango: More Inspirations
hang Su 2022.03.31 314 0Hi guys! Here is what I got for the Snow Mango's icon & banner. I'm actually not a pro on art design, so basically wanna get more inpirations from you guys! Appreciate!
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Guide: Register the client communication protocol
hang Su 2022.03.31 310 0PackageHandlers.registerClientHandler("LevelSendClient", function(player, packet) if (packet[1] == "") then print("packet[1] is empty") packet[1] = 1 end Me:setValue("level",packet[1]) end) PackageHandlers.registerClientHandler("ExpSendClient", function(player, packet) if (packet[1] == "") Then print("packet[1] is empty") packet[1] = 0 end Me:setValue("exp",packet[1]) end)
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Hi friends: I am new to forum.
hang Su 2022.03.31 300 0Hi, I am a new comer here. I like playing games on BMGA and looking for someone to talk to. I would appreciate it if any forum comers welcomed me, thanks guys :D.
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Guide: Register the server communication protocol
hang Su 2022.03.31 299 0local DBHandler = require "dbhandler" PackageHandlers.registerServerHandler("LevelChangeServer", function(player, packet) DBHandler:setData(player.platformUserId, 51, packet[1],true) World.CurWorld.SystemNotice(1, "level up: "..string.format("%.0f",packet[1]), 40) end) PackageHandlers.registerServerHandler("ExpChangeServer", function(player, packet) DBHandler:setData(player.platformUserId, 52, packet[1],true) end)
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How Archero Shot to the Top, and How You Can Do Better
Tonychan 2022.04.14 294 0Find a good article and wanna to share with you!
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Love to develop in Blockman GO - Adventures!
hang Su 2022.03.31 289 0Look good on Blockman GO - Adventures although it is quite new up to now. Hoping to grow with BMGA and share self-developed games to more people:D